Projecting the Infinite: Relativistic Warp and 3D Perspective Projection

Multisutra Scientific Series — Module: Computer Vision & Relativistic Optics

The Geometry of 3D Perspective Projection

To create the illusion of flying through a star field every point in 3-D space must be mapped
to a 2-D screen pixel using a perspective transform:

Perspective projection

where f is the virtual focal length and Z is the depth from the viewer.
As Z → 0 the projected position diverges, producing the iconic radial star-streak
of warp speed.

Warp Factor and Relativistic Brightness

Star brightness is modulated by a Doppler-inspired formula that depends on speed:

Relativistic intensity scaling

At high warp factors approaching stars appear blue-white; receding stars dim — just as
in special relativity.

Motion Blur via Trail Rendering

Each frame alpha-composites the current position with the previous frame, generating a streak
whose length is proportional to angular velocity:

Blur streak length

What You Get

  • Python (Pygame): Telemetry HUD, mouse-wheel speed control, motion-blur renderer.
  • HTML version: Canvas-based, zero dependencies, runs in any browser.
  • Authentic GIF preview generated directly from the simulation.
  • README with physics derivations and setup guide.

→ Download the Full Package (ZIP)

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